Available for contracts
Unreal Engine Gameplay Programmer & Technical Audio Systems Architect
I build production-ready gameplay systems and technical audio pipelines — so encounters feel responsive, readable, and shippable.
I specialize in the seam between gameplay logic and sound: MetaSounds, Quartz, FMOD, and procedural music systems that stay locked to player state.
Selected Work
Featured Projects
Tempo Punk
In DevelopmentRhythm FPS — audio systems architecture, MetaSounds procedural music, beat-accurate gameplay timing.
Audio Systems Architect & Programmer
Amethyst
Beta1v1 turn-based tactics — sole programmer, full systems ownership across gameplay, networking, and audio.
Sole Programmer & Technical Lead
Katana Inu
BetaMultiplayer battle royale — GAS, FMOD audio pipeline, Epic Online Services, 30-person team.
Systems Programmer (Rotational)
What I Do
Services
Gameplay Systems & Framework
Architecture, ability systems (GAS), turn-based loops, combat, save/load, UI, multiplayer replication, Steam integration.
Technical Audio Systems
MetaSounds, FMOD, Quartz, procedural and adaptive music, dialog systems, audio mixing, sound occlusion, pipeline tooling.
Multiplayer & Integration
Networking, dedicated servers, Epic Online Services, Steam SDK, analytics, cross-platform deployment.
Track Record
Credibility
6+
Years with Unreal Engine
7
Shipped & delivered titles
EU
Lithuania — flexible timezone overlap
Live Work
Testimonials coming soon.
Process
How I Work
01
Audit
Review existing systems, codebase, and requirements. Identify risks and scope.
02
Plan
Break work into milestones. Define interfaces, ownership, and success criteria.
03
Implement
Build iteratively. Communicate blockers early. Ship working code.
04
Document & Hand Off
Write technical documentation. Walk your team through the systems.
About
Artūras Varkalis
I'm a freelance Unreal Engine programmer based in Lithuania, EU. For 6+ years I've been building gameplay systems and technical audio pipelines across 7 shipped titles — from solo-developed indie games to 30-person studio projects. My dual specialty means fewer handoffs: I own the full seam between gameplay logic and sound design.
More about me and my background →Let's work together.
Tell me what you're building and what you need. I typically respond within 24–48 hours.
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