Available for contracts

Unreal Engine Gameplay Programmer & Technical Audio Systems Architect

I build production-ready gameplay systems and technical audio pipelines — so encounters feel responsive, readable, and shippable.

I specialize in the seam between gameplay logic and sound: MetaSounds, Quartz, FMOD, and procedural music systems that stay locked to player state.

6+ Years Experience 7 Titles C++ & Blueprints UE4 / UE5

What I Do

Services

Gameplay Systems & Framework

Architecture, ability systems (GAS), turn-based loops, combat, save/load, UI, multiplayer replication, Steam integration.

Technical Audio Systems

MetaSounds, FMOD, Quartz, procedural and adaptive music, dialog systems, audio mixing, sound occlusion, pipeline tooling.

Multiplayer & Integration

Networking, dedicated servers, Epic Online Services, Steam SDK, analytics, cross-platform deployment.

Track Record

Credibility

6+

Years with Unreal Engine

7

Shipped & delivered titles

EU

Lithuania — flexible timezone overlap

Testimonials coming soon.

Process

How I Work

01

Audit

Review existing systems, codebase, and requirements. Identify risks and scope.

02

Plan

Break work into milestones. Define interfaces, ownership, and success criteria.

03

Implement

Build iteratively. Communicate blockers early. Ship working code.

04

Document & Hand Off

Write technical documentation. Walk your team through the systems.

About

Artūras Varkalis

I'm a freelance Unreal Engine programmer based in Lithuania, EU. For 6+ years I've been building gameplay systems and technical audio pipelines across 7 shipped titles — from solo-developed indie games to 30-person studio projects. My dual specialty means fewer handoffs: I own the full seam between gameplay logic and sound design.

More about me and my background →

Let's work together.

Tell me what you're building and what you need. I typically respond within 24–48 hours.

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