Background
About
I'm Artūras Varkalis — a freelance Unreal Engine gameplay programmer and technical audio systems architect based in Vilnius, Lithuania (EU). I've been building games professionally for 6+ years across 7 shipped and delivered titles.
My work lives at the seam between gameplay logic and sound design. Most teams treat these as separate disciplines handled by separate people. I work across both — which means the systems I build are integrated from the start: gameplay events that drive audio state, audio timing that locks to beat grids, procedural music that responds to player actions without requiring a dedicated audio programmer to bridge the gap.
I've worked as a sole programmer, a co-founder, and a rotational contractor on teams up to 30 people. I write technical documentation, communicate directly with clients and stakeholders, and manage my own workload end-to-end.
Timezone: EU (Lithuania, UTC+3). I have flexible overlap with US teams and have worked with US-based studios throughout my career.
Tools & Technologies
Engines
Languages
Audio
Systems
Workflow
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Tell me what you're building and what you need. I typically respond within 24–48 hours.
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