Portfolio
All Projects
7 shipped, delivered, and in-development titles spanning gameplay systems, technical audio, multiplayer networking, and rapid prototyping.
Tempo Punk — Audio Systems Architecture for a Rhythm FPS
In DevelopmentRhythm FPS — audio systems architecture, MetaSounds procedural music, beat-accurate gameplay timing.
Audio Systems Architect & Programmer · Co-Founder, Matima Studio
Amethyst — Sole Programmer on a Competitive 1v1 Turn-Based Tactics Game
Beta1v1 turn-based tactics game — sole programmer, full systems ownership across gameplay, networking, and audio.
Sole Programmer & Technical Lead · Freelance Contractor
Karyn — Audio/Systems Programmer on a Story-Driven Action-Adventure Game
In DevelopmentStory-driven action-adventure — procedural dialog system, adaptive music with Quartz, facial mocap playback pipeline.
Audio/Systems Programmer · Freelance Contractor
Katana Inu — GAS Programmer, Audio Lead & Social Systems Developer on a Multiplayer Battle Royale
BetaMultiplayer battle royale — GAS framework, FMOD audio pipeline, Epic Online Services social layer, 30-person team.
Systems Programmer (Rotational) · Co-Founder, Matima Studio
Psyker — Generalist Developer on a Cyberpunk 2.5D Fighting Game Vertical Slice
DeliveredCyberpunk 2.5D fighting game vertical slice — framework, combat, Niagara VFX, and full sound design in ~5 weeks.
Generalist Developer (Framework, Combat, VFX, SFX) · Contractor
V1RAL — Co-Founder & Audio/Design Generalist on a Boomer Shooter FPS
PausedBoomer shooter FPS — custom real-time sound occlusion system, 50+ SFX, 8-level campaign, co-founded project.
Co-Founder / Generalist (Audio, Narrative, Level Design, Game Design, Blueprints)
AyeZee Game Arena — Application Framework Developer & Audio Designer on an Interactive Broadcast Tool
DeliveredInteractive broadcast tool for a Twitch streamer — dual-window architecture, 7 mini-games, delivered in ~1 month.
Application Framework Developer & Audio Designer · Contractor