Portfolio

All Projects

7 shipped, delivered, and in-development titles spanning gameplay systems, technical audio, multiplayer networking, and rapid prototyping.

Tempo Punk — Audio Systems Architecture for a Rhythm FPS

In Development

Rhythm FPS — audio systems architecture, MetaSounds procedural music, beat-accurate gameplay timing.

Audio Systems Architect & Programmer · Co-Founder, Matima Studio

MetaSounds Quartz C++ Blueprints UE5
No preview

Amethyst — Sole Programmer on a Competitive 1v1 Turn-Based Tactics Game

Beta

1v1 turn-based tactics game — sole programmer, full systems ownership across gameplay, networking, and audio.

Sole Programmer & Technical Lead · Freelance Contractor

C++ Blueprints Steam SDK GAS UE4
No preview

Karyn — Audio/Systems Programmer on a Story-Driven Action-Adventure Game

In Development

Story-driven action-adventure — procedural dialog system, adaptive music with Quartz, facial mocap playback pipeline.

Audio/Systems Programmer · Freelance Contractor

Quartz Reaper Lua C++ Blueprints UE4
No preview

Katana Inu — GAS Programmer, Audio Lead & Social Systems Developer on a Multiplayer Battle Royale

Beta

Multiplayer battle royale — GAS framework, FMOD audio pipeline, Epic Online Services social layer, 30-person team.

Systems Programmer (Rotational) · Co-Founder, Matima Studio

GAS FMOD EOS Steam SDK C++
No preview

Psyker — Generalist Developer on a Cyberpunk 2.5D Fighting Game Vertical Slice

Delivered

Cyberpunk 2.5D fighting game vertical slice — framework, combat, Niagara VFX, and full sound design in ~5 weeks.

Generalist Developer (Framework, Combat, VFX, SFX) · Contractor

Niagara VFX Blueprints C++ UE4 Sound Design
No preview

V1RAL — Co-Founder & Audio/Design Generalist on a Boomer Shooter FPS

Paused

Boomer shooter FPS — custom real-time sound occlusion system, 50+ SFX, 8-level campaign, co-founded project.

Co-Founder / Generalist (Audio, Narrative, Level Design, Game Design, Blueprints)

Blueprints Convolution Reverb Sound Occlusion UE4 Narrative Design
No preview

AyeZee Game Arena — Application Framework Developer & Audio Designer on an Interactive Broadcast Tool

Delivered

Interactive broadcast tool for a Twitch streamer — dual-window architecture, 7 mini-games, delivered in ~1 month.

Application Framework Developer & Audio Designer · Contractor

Blueprints UMG UE4 Sound Design Multi-Window