What I Offer
Services
I work as a freelance contractor on a milestone basis. Typical engagements are 2–20 hrs/week over 2–12 week milestones. Based in Lithuania, EU — flexible timezone overlap with US teams.
Unreal Engine Gameplay Programming
- ▸ Gameplay systems and core architecture
- ▸ Ability systems (GAS), turn-based loops, combat, save/load
- ▸ Multiplayer frameworks — networking, replication, dedicated servers
- ▸ Steam integration, leaderboards, MMR, Epic Online Services (EOS)
- ▸ UI implementation (UMG)
- ▸ Combined C++/Blueprint workflows
- ▸ Cross-platform deployment, analytics, documentation
Game Audio — Sound Design, Systems & Implementation
- ▸ Sound design and SFX creation (weapons, locomotion, combat, UI, ambience)
- ▸ Procedural and adaptive music systems (MetaSounds, Quartz, FMOD)
- ▸ Dialog and voiceline systems with prioritization and interruption logic
- ▸ Audio mixing, sound occlusion, convolution reverb, technical audio pipelines
- ▸ Stem preparation and collaboration with music artists
- ▸ Audio pipeline tooling and automation
- ▸ Technical documentation for audio workflows
Rapid Prototyping & Full-Stack Game Dev
- ▸ Gameplay programming + audio + UI in one person
- ▸ Vertical slices and demo builds on tight timelines
- ▸ Fewer handoffs — smoother integration
- ▸ Best fit for indie and mid-size teams needing end-to-end system ownership
Availability: Currently accepting new contracts. Reach out with your project details and I'll let you know my current capacity.
Ready to discuss your project?
Tell me what you're building and what you need. I typically respond within 24–48 hours.
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